710 lines
20 KiB
Plaintext
710 lines
20 KiB
Plaintext
# PODNAME: Moose::Manual::Attributes
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# ABSTRACT: Object attributes with Moose
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__END__
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=pod
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=encoding UTF-8
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=head1 NAME
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Moose::Manual::Attributes - Object attributes with Moose
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=head1 VERSION
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version 2.2207
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=head1 INTRODUCTION
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Moose attributes have many properties, and attributes are probably the
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single most powerful and flexible part of Moose. You can create a
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powerful class simply by declaring attributes. In fact, it's possible
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to have classes that consist solely of attribute declarations.
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An attribute is a property that every member of a class has. For
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example, we might say that "every C<Person> object has a first name and
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last name". Attributes can be optional, so that we can say "some C<Person>
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objects have a social security number (and some don't)".
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At its simplest, an attribute can be thought of as a named value (as
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in a hash) that can be read and set. However, attributes can also have
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defaults, type constraints, delegation and much more.
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In other languages, attributes are also referred to as slots or
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properties.
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=head1 ATTRIBUTE OPTIONS
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Use the C<has> function to declare an attribute:
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package Person;
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use Moose;
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has 'first_name' => ( is => 'rw' );
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This says that all C<Person> objects have an optional read-write
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"first_name" attribute.
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=head2 Read-write vs. read-only
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The options passed to C<has> define the properties of the attribute. There are
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many options, but in the simplest form you just need to set C<is>, which can
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be either C<ro> (read-only) or C<rw> (read-write). When an attribute is C<rw>,
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you can change it by passing a value to its accessor. When an attribute is
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C<ro>, you may only read the current value of the attribute through its
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accessor. You can, however, set the attribute when creating the object by
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passing it to the constructor.
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In fact, you could even omit C<is>, but that gives you an attribute
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that has no accessor. This can be useful with other attribute options,
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such as C<handles>. However, if your attribute generates I<no>
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accessors, Moose will issue a warning, because that usually means the
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programmer forgot to say the attribute is read-only or read-write. If
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you really mean to have no accessors, you can silence this warning by
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setting C<is> to C<bare>.
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=head2 Accessor methods
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Each attribute has one or more accessor methods. An accessor lets you
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read and write the value of that attribute for an object.
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By default, the accessor method has the same name as the attribute. If
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you declared your attribute as C<ro> then your accessor will be
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read-only. If you declared it as C<rw>, you get a read-write
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accessor. Simple.
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Given our C<Person> example above, we now have a single C<first_name>
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accessor that can read or write a C<Person> object's C<first_name>
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attribute's value.
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If you want, you can also explicitly specify the method names to be
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used for reading and writing an attribute's value. This is
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particularly handy when you'd like an attribute to be publicly
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readable, but only privately settable. For example:
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has 'weight' => (
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is => 'ro',
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writer => '_set_weight',
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);
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This might be useful if weight is calculated based on other methods.
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For example, every time the C<eat> method is called, we might adjust
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weight. This lets us hide the implementation details of weight
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changes, but still provide the weight value to users of the class.
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Some people might prefer to have distinct methods for reading and
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writing. In I<Perl Best Practices>, Damian Conway recommends that
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reader methods start with "get_" and writer methods start with "set_".
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We can do exactly that by providing names for both the C<reader> and
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C<writer> methods:
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has 'weight' => (
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is => 'rw',
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reader => 'get_weight',
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writer => 'set_weight',
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);
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If you're thinking that doing this over and over would be insanely
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tedious, you're right! Fortunately, Moose provides a powerful
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extension system that lets you override the default naming
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conventions. See L<Moose::Manual::MooseX> for more details.
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=head2 Predicate and clearer methods
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Moose allows you to explicitly distinguish between a false or
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undefined attribute value and an attribute which has not been set. If
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you want to access this information, you must define clearer and
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predicate methods for an attribute.
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A predicate method tells you whether or not a given attribute is
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currently set. Note that an attribute can be explicitly set to
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C<undef> or some other false value, but the predicate will return
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true.
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The clearer method unsets the attribute. This is I<not> the
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same as setting the value to C<undef>, but you can only distinguish
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between them if you define a predicate method!
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Here's some code to illustrate the relationship between an accessor,
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predicate, and clearer method.
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package Person;
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use Moose;
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has 'ssn' => (
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is => 'rw',
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clearer => 'clear_ssn',
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predicate => 'has_ssn',
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);
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...
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my $person = Person->new();
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$person->has_ssn; # false
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$person->ssn(undef);
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$person->ssn; # returns undef
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$person->has_ssn; # true
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$person->clear_ssn;
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$person->ssn; # returns undef
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$person->has_ssn; # false
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$person->ssn('123-45-6789');
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$person->ssn; # returns '123-45-6789'
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$person->has_ssn; # true
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my $person2 = Person->new( ssn => '111-22-3333');
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$person2->has_ssn; # true
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By default, Moose does not make a predicate or clearer for you. You must
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explicitly provide names for them, and then Moose will create the methods
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for you.
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=head2 Required or not?
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By default, all attributes are optional, and do not need to be
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provided at object construction time. If you want to make an attribute
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required, simply set the C<required> option to true:
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has 'name' => (
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is => 'ro',
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required => 1,
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);
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There are a couple caveats worth mentioning in regards to what
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"required" actually means.
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Basically, all it says is that this attribute (C<name>) must be provided to
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the constructor or it must have either a default or a builder. It does not say
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anything about its value, so it could be C<undef>.
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If you define a clearer method on a required attribute, the clearer
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I<will> work, so even a required attribute can be unset after object
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construction.
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This means that if you do make an attribute required, providing a
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clearer doesn't make much sense. In some cases, it might be handy to
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have a I<private> C<clearer> and C<predicate> for a required
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attribute.
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=head2 Default and builder methods
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Attributes can have default values, and Moose provides two ways to
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specify that default.
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In the simplest form, you simply provide a non-reference scalar value
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for the C<default> option:
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has 'size' => (
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is => 'ro',
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default => 'medium',
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predicate => 'has_size',
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);
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If the size attribute is not provided to the constructor, then it ends
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up being set to C<medium>:
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my $person = Person->new();
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$person->size; # medium
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$person->has_size; # true
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You can also provide a subroutine reference for C<default>. This
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reference will be called as a method on the object.
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has 'size' => (
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is => 'ro',
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default =>
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sub { ( 'small', 'medium', 'large' )[ int( rand 3 ) ] },
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predicate => 'has_size',
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);
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This is a trivial example, but it illustrates the point that the subroutine
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will be called for every new object created.
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When you provide a C<default> subroutine reference, it is called as a
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method on the object, with no additional parameters:
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has 'size' => (
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is => 'ro',
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default => sub {
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my $self = shift;
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return $self->height > 200 ? 'large' : 'average';
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},
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);
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When the C<default> is called during object construction, it may be
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called before other attributes have been set. If your default is
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dependent on other parts of the object's state, you can make the
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attribute C<lazy>. Laziness is covered in the next section.
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If you want to use a reference of any sort as the default value, you
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must return it from a subroutine.
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has 'mapping' => (
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is => 'ro',
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default => sub { {} },
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);
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This is necessary because otherwise Perl would instantiate the reference
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exactly once, and it would be shared by all objects:
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has 'mapping' => (
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is => 'ro',
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default => {}, # wrong!
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);
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Moose will throw an error if you pass a bare non-subroutine reference
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as the default.
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If Moose allowed this then the default mapping attribute could easily
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end up shared across many objects. Instead, wrap it in a subroutine
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reference as we saw above.
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This is a bit awkward, but it's just the way Perl works.
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As an alternative to using a subroutine reference, you can supply a C<builder>
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method for your attribute:
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has 'size' => (
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is => 'ro',
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builder => '_build_size',
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predicate => 'has_size',
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);
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sub _build_size {
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return ( 'small', 'medium', 'large' )[ int( rand 3 ) ];
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}
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This has several advantages. First, it moves a chunk of code to its own named
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method, which improves readability and code organization. Second, because this
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is a I<named> method, it can be subclassed or provided by a role.
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We strongly recommend that you use a C<builder> instead of a
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C<default> for anything beyond the most trivial default.
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A C<builder>, just like a C<default>, is called as a method on the
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object with no additional parameters.
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=head3 Builders allow subclassing
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Because the C<builder> is called I<by name>, it goes through Perl's
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method resolution. This means that builder methods are both
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inheritable and overridable.
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If we subclass our C<Person> class, we can override C<_build_size>:
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package Lilliputian;
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use Moose;
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extends 'Person';
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sub _build_size { return 'small' }
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=head3 Builders work well with roles
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Because builders are called by name, they work well with roles. For
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example, a role could provide an attribute but require that the
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consuming class provide the C<builder>:
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package HasSize;
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use Moose::Role;
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requires '_build_size';
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has 'size' => (
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is => 'ro',
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lazy => 1,
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builder => '_build_size',
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);
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package Lilliputian;
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use Moose;
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with 'HasSize';
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sub _build_size { return 'small' }
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Roles are covered in L<Moose::Manual::Roles>.
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=head2 Laziness
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Moose lets you defer attribute population by making an attribute
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C<lazy>:
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has 'size' => (
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is => 'ro',
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lazy => 1,
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builder => '_build_size',
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);
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When C<lazy> is true, the default is not generated until the reader
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method is called, rather than at object construction time. There are
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several reasons you might choose to do this.
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First, if the default value for this attribute depends on some other
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attributes, then the attribute I<must> be C<lazy>. During object
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construction, defaults are not generated in a predictable order, so
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you cannot count on some other attribute being populated when
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generating a default.
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Second, there's often no reason to calculate a default before it's
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needed. Making an attribute C<lazy> lets you defer the cost until the
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attribute is needed. If the attribute is I<never> needed, you save
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some CPU time.
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We recommend that you make any attribute with a builder or non-trivial
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default C<lazy> as a matter of course.
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=head3 Lazy defaults and C<$_>
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Please note that a lazy default or builder can be called anywhere, even inside
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a C<map> or C<grep>. This means that if your default sub or builder changes
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C<$_>, something weird could happen. You can prevent this by adding C<local
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$_> inside your default or builder.
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=head2 Constructor parameters (C<init_arg>)
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By default, each attribute can be passed by name to the class's
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constructor. On occasion, you may want to use a different name for
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the constructor parameter. You may also want to make an attribute
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unsettable via the constructor.
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You can do either of these things with the C<init_arg> option:
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has 'bigness' => (
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is => 'ro',
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init_arg => 'size',
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);
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Now we have an attribute named "bigness", but we pass C<size> to the
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constructor.
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Even more useful is the ability to disable setting an attribute via
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the constructor. This is particularly handy for private attributes:
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has '_genetic_code' => (
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is => 'ro',
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lazy => 1,
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builder => '_build_genetic_code',
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init_arg => undef,
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);
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By setting the C<init_arg> to C<undef>, we make it impossible to set
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this attribute when creating a new object.
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=head2 Weak references
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Moose has built-in support for weak references. If you set the
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C<weak_ref> option to a true value, then it will call
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C<Scalar::Util::weaken> whenever the attribute is set:
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has 'parent' => (
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is => 'rw',
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weak_ref => 1,
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);
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$node->parent($parent_node);
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This is very useful when you're building objects that may contain
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circular references.
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When the object in a weak reference goes out of scope, the attribute's value
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will become C<undef> "behind the scenes". This is done by the Perl interpreter
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directly, so Moose does not see this change. This means that triggers don't
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fire, coercions aren't applied, etc.
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The attribute is not cleared, so a predicate method for that attribute will
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still return true. Similarly, when the attribute is next accessed, a default
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value will not be generated.
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=head2 Triggers
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A C<trigger> is a subroutine that is called whenever the attribute is
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set:
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has 'size' => (
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is => 'rw',
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trigger => \&_size_set,
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);
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sub _size_set {
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my ( $self, $size, $old_size ) = @_;
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my $msg = $self->name;
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if ( @_ > 2 ) {
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$msg .= " - old size was $old_size";
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}
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$msg .= " - size is now $size";
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warn $msg;
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}
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The trigger is called I<after> an attribute's value is set. It is
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called as a method on the object, and receives the new and old values as
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its arguments. If the attribute had not previously been set at all,
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then only the new value is passed. This lets you distinguish between
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the case where the attribute had no value versus when the old value was C<undef>.
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This differs from an C<after> method modifier in two ways. First, a
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trigger is only called when the attribute is set, as opposed to
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whenever the accessor method is called (for reading or
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writing). Second, it is also called when an attribute's value is
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passed to the constructor.
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However, triggers are I<not> called when an attribute is populated
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from a C<default> or C<builder>.
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=head2 Attribute types
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Attributes can be restricted to only accept certain types:
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has 'first_name' => (
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is => 'ro',
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isa => 'Str',
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);
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This says that the C<first_name> attribute must be a string.
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Moose also provides a shortcut for specifying that an attribute only
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accepts objects that do a certain role:
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has 'weapon' => (
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is => 'rw',
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does => 'MyApp::Weapon',
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);
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See the L<Moose::Manual::Types> documentation for a complete
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discussion of Moose's type system.
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=head2 Delegation
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An attribute can define methods which simply delegate to its value:
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has 'hair_color' => (
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is => 'ro',
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isa => 'Graphics::Color::RGB',
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handles => { hair_color_hex => 'as_hex_string' },
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);
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This adds a new method, C<hair_color_hex>. When someone calls
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C<hair_color_hex>, internally, the object just calls C<<
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$self->hair_color->as_hex_string >>.
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See L<Moose::Manual::Delegation> for documentation on how to set up
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delegation methods.
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=head2 Attribute traits and metaclasses
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One of Moose's best features is that it can be extended in all sorts of ways
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through the use of metaclass traits and custom metaclasses.
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You can apply one or more traits to an attribute:
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use MooseX::MetaDescription;
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has 'size' => (
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is => 'ro',
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traits => ['MooseX::MetaDescription::Meta::Trait'],
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description => {
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html_widget => 'text_input',
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serialize_as => 'element',
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},
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);
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The advantage of traits is that you can mix more than one of them
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together easily (in fact, a trait is just a role under the hood).
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There are a number of MooseX modules on CPAN which provide useful
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attribute metaclasses and traits. See L<Moose::Manual::MooseX> for
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some examples. You can also write your own metaclasses and traits. See
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the "Meta" and "Extending" recipes in L<Moose::Cookbook> for examples.
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=head2 Native Delegations
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Native delegations allow you to delegate to standard Perl data structures as
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if they were objects.
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For example, we can pretend that an array reference has methods like
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C<push()>, C<shift()>, C<map()>, C<count()>, and more.
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has 'options' => (
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traits => ['Array'],
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is => 'ro',
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isa => 'ArrayRef[Str]',
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default => sub { [] },
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handles => {
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all_options => 'elements',
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add_option => 'push',
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map_options => 'map',
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option_count => 'count',
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sorted_options => 'sort',
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},
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);
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See L<Moose::Manual::Delegation> for more details.
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=head1 ATTRIBUTE INHERITANCE
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By default, a child inherits all of its parent class(es)' attributes
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as-is. However, you can change most aspects of the inherited attribute in the
|
|
child class. You cannot change any of its associated method names (reader,
|
|
writer, predicate, etc).
|
|
|
|
To change some aspects of an attribute, you simply prepend a plus sign (C<+>)
|
|
to its name:
|
|
|
|
package LazyPerson;
|
|
|
|
use Moose;
|
|
|
|
extends 'Person';
|
|
|
|
has '+first_name' => (
|
|
lazy => 1,
|
|
default => 'Bill',
|
|
);
|
|
|
|
Now the C<first_name> attribute in C<LazyPerson> is lazy, and defaults
|
|
to C<'Bill'>.
|
|
|
|
We recommend that you exercise caution when changing the type (C<isa>)
|
|
of an inherited attribute.
|
|
|
|
=head2 Attribute Inheritance and Method Modifiers
|
|
|
|
When an inherited attribute is defined, that creates an entirely new set of
|
|
accessors for the attribute (reader, writer, predicate, etc.). This is
|
|
necessary because these may be what was changed when inheriting the attribute.
|
|
|
|
As a consequence, any method modifiers defined on the attribute's accessors in
|
|
an ancestor class will effectively be ignored, because the new accessors live
|
|
in the child class and do not see the modifiers from the parent class.
|
|
|
|
=head1 MULTIPLE ATTRIBUTE SHORTCUTS
|
|
|
|
If you have a number of attributes that differ only by name, you can declare
|
|
them all at once:
|
|
|
|
package Point;
|
|
|
|
use Moose;
|
|
|
|
has [ 'x', 'y' ] => ( is => 'ro', isa => 'Int' );
|
|
|
|
Also, because C<has> is just a function call, you can call it in a loop:
|
|
|
|
for my $name ( qw( x y ) ) {
|
|
my $builder = '_build_' . $name;
|
|
has $name => ( is => 'ro', isa => 'Int', builder => $builder );
|
|
}
|
|
|
|
=head1 MORE ON ATTRIBUTES
|
|
|
|
Moose attributes are a big topic, and this document glosses over a few
|
|
aspects. We recommend that you read the L<Moose::Manual::Delegation>
|
|
and L<Moose::Manual::Types> documents to get a more complete
|
|
understanding of attribute features.
|
|
|
|
=head1 A FEW MORE OPTIONS
|
|
|
|
Moose has lots of attribute options. The ones listed below are
|
|
superseded by some more modern features, but are covered for the sake
|
|
of completeness.
|
|
|
|
=head2 The C<documentation> option
|
|
|
|
You can provide a piece of documentation as a string for an attribute:
|
|
|
|
has 'first_name' => (
|
|
is => 'rw',
|
|
documentation => q{The person's first (personal) name},
|
|
);
|
|
|
|
Moose does absolutely nothing with this information other than store
|
|
it.
|
|
|
|
=head2 The C<auto_deref> option
|
|
|
|
If your attribute is an array reference or hash reference, the
|
|
C<auto_deref> option will make Moose dereference the value when it is
|
|
returned from the reader method I<in list context>:
|
|
|
|
my %map = $object->mapping;
|
|
|
|
This option only works if your attribute is explicitly typed as an
|
|
C<ArrayRef> or C<HashRef>. When the reader is called in I<scalar> context,
|
|
the reference itself is returned.
|
|
|
|
However, we recommend that you use L<Moose::Meta::Attribute::Native> traits
|
|
for these types of attributes, which gives you much more control over how
|
|
they are accessed and manipulated. See also
|
|
L<Moose::Manual::BestPractices#Use_Moose::Meta::Attribute::Native_traits_instead_of_auto_deref>.
|
|
|
|
=head2 Initializer
|
|
|
|
Moose provides an attribute option called C<initializer>. This is called when
|
|
the attribute's value is being set in the constructor, and lets you change the
|
|
value before it is set.
|
|
|
|
=head1 AUTHORS
|
|
|
|
=over 4
|
|
|
|
=item *
|
|
|
|
Stevan Little <stevan@cpan.org>
|
|
|
|
=item *
|
|
|
|
Dave Rolsky <autarch@urth.org>
|
|
|
|
=item *
|
|
|
|
Jesse Luehrs <doy@cpan.org>
|
|
|
|
=item *
|
|
|
|
Shawn M Moore <sartak@cpan.org>
|
|
|
|
=item *
|
|
|
|
יובל קוג'מן (Yuval Kogman) <nothingmuch@woobling.org>
|
|
|
|
=item *
|
|
|
|
Karen Etheridge <ether@cpan.org>
|
|
|
|
=item *
|
|
|
|
Florian Ragwitz <rafl@debian.org>
|
|
|
|
=item *
|
|
|
|
Hans Dieter Pearcey <hdp@cpan.org>
|
|
|
|
=item *
|
|
|
|
Chris Prather <chris@prather.org>
|
|
|
|
=item *
|
|
|
|
Matt S Trout <mstrout@cpan.org>
|
|
|
|
=back
|
|
|
|
=head1 COPYRIGHT AND LICENSE
|
|
|
|
This software is copyright (c) 2006 by Infinity Interactive, Inc.
|
|
|
|
This is free software; you can redistribute it and/or modify it under
|
|
the same terms as the Perl 5 programming language system itself.
|
|
|
|
=cut
|